To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. To the south, near the exit to the Burning Grove, youll come across Yurkov and Ferala, two individuals who are about to fight. With helpers in tow, talk to one of the death knights to start the fight. Read it, and youll find the location of your soul in the Wall of the Faithless. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. You'll probably see some fireworks before you even get inside the city. We managed to do this by simply heading directly to the west from the start, and then head directly to the north, but we may have just gotten lucky. Theres a portal here, guarded by Shadow Umber Hulks, that will lead to an inaccessible portion of Mulsantir. Crafting in OC is a bit more rewarding. Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. As Okku will be a frontline fighter for you, take these equipment slots and try to use them to get him increased AC (preferably through deflection or dodge bonuses; natural armor bonuses from equipment will not stack with Barkskin or Spiderskin spells), increased saving throws, or regeneration. If Gann is in your party, then shell be revealed as his mother, and offer up extra information. In combat, Safiya is your basic wizard. Speak to the Imaskari Golem there. If you want to help the berserker out, youll need to find a way to get the frost giants across the river to leave the grove, then find a new spirit to put into the lake there. Another interesting aspect of One of Many is that his form will change based on which personality within him is dominant. I am playing through MOTB again, with a Fighter/Bard/RDD/WM build using falchions. Casting Mordenkainen's Disjunction will let you drop most of the protections of these spellcasters. Note that this section has SPOILERS in it, so don't read unless you really want to know! Head to the north from the entrance, and eventually youll find a room that branches. You can pick the locks on the doors here; they dont require a special key or anything. Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. If you open it, youll find the Frost Harpoon, which has a +4 enchantment, is Keen, and does an extra 2d6 ice damage on every hit. Dont bother wandering around the Shadow Plane looking for more people to talk to; the quest will be a dead end until Act II. With that done, you can start going to town. If you get the "That your idea of justice, not mine" choice, you can take it to earn some influence with Gann. It will also, however, aggravate Sarduris and the Knights of the Undying Dragon at the base of Myrkuls spine, so youll have to fight your way through them to move on. Nadaj waits at the foot of the great ash tree. Ok then i'll go with Longswords since at the end the base damage difference between a Longsword and a Bastard swrod is negligible. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. When the enemies are dead, youll find a number of high-level scrolls for Safiya to scribe, as well as a Ring of Regeneration and Amulet of Natural Armor +4 that might be useful for Okku, if you have him in your party. Kelemvor himself will appear before you here. The Ice Lodge is where the berserkers of the town congregate. Apparently, the spirit of a druid once protected his dwelling place, but it was removed by your spirit-eating predecessor. Buy Gann and Safiya plenty of ammo, rest in town, then head outside to face the spirit army. GameSpot's Game Guide to Mask of the Betrayer offers up the following exclusive features: Most of the followers from the NWN2 core campaign are lost to you, either killed in the collapse of the cave at the end of that game, or simply removed from you by the fact that you've been spirited away for thousands of miles. Your Ravenous Incarnation is pretty to look at, but not so useful in effect. That'll provide you with a mind affecting immunity bonus as well as all the other stuff. The southwestern vault contains no Tomes, but it does contain a solder named Kelthanos who drops a Belt of Storm Giant Strength and a Talisman of Pure Good. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. The following recipes may be crafted using the NWN2 crafting system. In order to power up the machine, grab the Imaskari Globe from it. ), so I'm a bit lost. Note that if you have Gann in your party here, hell engage Darovik in a long conversation about the fate of his soul. Since you get a bit more experience for taking the long way around, well assume that thats what you do. If you do, hell fall easily; he casts some buffing spells, but he wont be able to do much against the damage youre probably outputting at this point. Loot the Letter from Ivin Borsk off of Ivins body when he dies, then head back to the Sloop and rest up. She wont deal a huge amount of damage with it, but it keeps her busy when youre not casting spells with her, and shell stay away from the enemies that would likely pound her to death. Depending on your choices in the conversation, you can either have Kaji pick the lock on the chest, or attempt to pick it up and throw it back through the portal to the Material Plane if youre strong enough, or if Okku is in your party. Regardless of which side you fight for, youll have three subquests to pursue: attacking/defending the archives at Eternitys End; help defend/secure the gate to ensure that more troops can or cant get in; or head to the Basilica of Lost Hope and kill/defend the Voice of Kelemvor. If you approach him, hell attack you. When Khai is dead, a lengthy dialog with Safiya will ensue. Across the way are some shallow graves; loot them, then kill the Telthors that pop out of them to pick up a fair amount of essences, including some Brilliants. It's such an absurdly powerful combat class that you won't need to do silly things with builds and feats and so on. Kill all of the treants here, then speak to Gnarlthorn. An extra body if always handy, so bring her along. Araman can cast it, and either Gann or Safiya may have learned it as well, depending on your level-up actions; if not, cast something like Meteor Storm on them. Had to make a new weapon. Another useful bugfix. Starting again also offers us a chance to compare the two directly, and,. When youre ready to move on, head west into the scriptorium. (We tried to enchant it with the Large Charred Branch that was found in the Burning Grove, but nothing happened.) It wouldnt happen naturally, is the theory. When you have the four souls required to open Nefriss door, return there and pop them in. If you can keep him distracted by an elemental, then you should be able to attack the enemies that constantly respawn. Giving Kaelyn a Tower Shield proficiency will help her wield the heavy armor needed to stack her AC up to unhittable levels. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. Dont forget that you can always sleep a couple of times to shift yourself back to nighttime if you dont want to walk to the Sloop. Sure, you may look funny, but you'll be all but untouchable in combat. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. Spirit energy shows you how much energy you have; you can gain more energy either by attempting to suppress your appetite for spirits, or by devouring enemies that are near death. Hell also just give you the ring if you simply tell him "You are complete", but youll lose a bit of experience from not killing him and his Knights. Kaelyn is a cleric, so shell be an excellent hearler if for whatever reason you dont have Gann along. If you can survive a rest and need to rebuff, you may want to do that now. Repeat the process until Hunger is dead, then focus all your fire on Akachi to finish him off. You have some options when dealing with the frost giants. Or mephit characters. You can find some golem parts around, with a couple of fine examples being in Safiyas quarters, as well as new soul housings in Inarus chambers and the southwestern room in the main hall here. To gain him as an ally, you need to resist the urge to devour his soul when you fight him outside of Mulsantir, which will spare his life and force him to honor an ancient pledge to help your kind fight your curse. Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. ), However, theres one more mask fragment that you can obtain. If you killed Okku at the end of his fight and managed to steal his soul, you should have his husk on you. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. Shell come outside and attack you with whomever remained loyal to her, so it will at least be Dalenka and Kozlov versus you and your gang. In order to defeat Okku, youll have to defeat a certain number of his spirit army. Nefris is dead, but her tower here in the school may hold some clues as to what she was up to. Before you have a chance to adjust here, youll be thrown on stage at the Veil theater, being forced to take part in a play where you have a role as the Betrayer. Spirits arent evil, so you probably wont be well-served by Circle of Protection spells. Then have Safiya cast Ice Storm on the satchel. Ammo can now be crafted from these materials: Adamantine, Cold Iron . Uthraki: The Uthraki here are somewhat hostile to your presence, or at least they were to us, since we killed the Hill Tribe in the Wells of Lurue. They shouldnt be difficult for you to kill at this point in the game, but theyre a good, reliable source of spirit energy, so save them until you need them. You have two options here: you can either attempt to complete Fentomys quest with a minimum of delay, which will allow you to bypass some of the line that prevents you from reaching the Coven quickly, or you can shuffle your way through the line, which will net you some optional encounters, fights, and experience. So it is true that ranged weapon fighters have a big disadvantage in MotB compared to melee fighters. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. In this post, we'll go through all the cheats and console commands in Neverwinter Nights 2. There's also a legit way to get as much gold as you want Merchant in Mulsantir sells unlimited Fairie dust for 2gp a pop - which can be converted to OC essences which sell for quite a bit - but the important currency is essences. Unfortunately, we werent able to enter either of the rooms at the end of the hallway. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. Also dont forget to issue an Attack Nearest order; if you leave your party on Hold Ground, they wont attack anything! After combat buffs there was an additional 1d8 sonic, 4d8 massive critical, 3d8 electrical and 22 divine damage. Doing so will drive the girl mad, and cause her father and a number of his spiritual allies to attack you. Its cool! There is one quest that can be completed here, and one that can be advanced. Note: other than. Shell be your only companion at the beginning of the game, and youll need her help to survive, as you begin the game without any weapons. Even with his extra casts per day, you can still run through your Heal spells pretty quickly, so you may want to use healing kits and increase his Heal skill after Spellcraft and Concentration. You'll be coming back later to drink deep of the water here. Last up is Rammaq. Ivin Borsk is holed up here along with a group of rowdies. Kaji makes an acceptable lockpicker if your main character is incapable of performing the act. To enchant the weapon, open up Safiya's inventory and place the weapon of your choice along with a Brilliant Water Essence into the Enchanter's Satchel. Wipe them out, then choose how you wish to deal with the younglings to end the quest. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. NWN2 Cheats are console commands which can be used in the game to change some values or get some advantages. This elemental isn't too difficult to take down. These commands are important from the developer's point of view as you can customize things on your own. With a little jawing, youll discover that hes actually a genie, although he seems to wish you no harm. Begin speaking to her, but note that you now can see the exact influence shifts that your conversations will have on your followers. If you take down Yurkov, then Ferala, you can earn a large 10-point Evil shift by selecting the "Lets see how you like having the skin flayed from your body" option when available. Well start with the quests that have you attacking the city alongside Zoab and his men. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. There are a few of these in this area; if you find them, you should net around 6,000 gold and a few items. What prestige classes should I look at for a two-weapon ranger with agility/mobility oriented feats? When you take her into your party, shell have a bunch of mostly nonuseful spells memorized. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. Then, head up and click on Mulsantir to leave. But I am also open to creating items from scratch. To the northeast, youll find another large room with many a Myrkulite in it. Again, use your summoning spells to cause some havoc, take down the wizards first, and deal with the Erinyes last. When you head towards the wall, youll need to attack your spirit which lays embedded within. Hit these enemies with as much firepower as you can at the same time. Be sure to use Devour Spirit on it to gain a Pristine essence. When you do that, opening the door will cause lightning to kill a random mephit. 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