Elite: Dangerous Ship list. These small warships are also popular with smaller Small short-range craft that generally cannot operate independently due to having no jump capability.

Elite Dangerous DeveloperFrontier Developments PublisherFrontier Developments DirectorDavid Braben ProducerMichael Brookes Designer Sandro Sammarco Dan Davies Tom Kewell Programmer Mark Allen Igor Terentjev Artist John Laws Simon Brewer John Roberts ComposerErasmus Talbot PlatformMicrosoft Windows, Xbox One, PlayStation 4 Release Microsoft Windows 16 December 2014 macOS, Xbox One 6 October 2015 PlayStation 4 27 June 2017 GenreSpace trading and combat ModeSingle-player, multiplay… FANDOM. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries.

In the These are large ships designed for escort duties. "Thargoid vessels employ radically different technologies from human ships, among them the ability to interdict ships during The fleet-class ships that are available to the game's major factions follow a hierarchy.Long range, independent ships that are capable of controlling entire systems. The following spacecraft can be purchased by players, but are not classified as conventional ships. Elite Dangerous Ships. For example, a Sidewinder is a small ship and so would make a poor freighter since it would not be able to carry much cargo; likewise a Lakon 9 would be a poor combat craft since it is large and sluggish. Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts. Ships are the central feature of Elite Dangerous, and are used to traverse space and perform a variety of different tasks. the Adder has 2 Small hard points) Min & Max Jump ranges are how many LY you can hyperspace jump with no cargo (min) and with full cargo (max) - note that the max range might only be possible with an upgraded drive.

Imagine looking at that from inside the ship outwards seeing your cargo fly out into space, seeing the flames trying to fight them. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard. These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service. You can replace the default shield generator and discovery scanner with cargo racks to increase your maximum capacity to 10 in a sidewinder (2 + 4 + 4 capacity) ", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. Heavily armed and capable of deploying large fighter squadrons. So we're designing the ships so that they work that way and so that when we come to do it, it's not a problem.In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?


All of these will be done as updates.

Their main roles include the defence of stations and the large warships that they are deployed from. They will also have some anti-ship capability, but are not designed to go up against other warships. Elite ships. Because you can't expect it to change course very rapidly and that sort of thing. Large ships are designed to dock with large Landing Pads. For individual ships see Vessels. There are a few unplayable ships (currently - these may become playable in future Prices are approximate and vary between systems. The game has to be structured in a way to allow it from the start.

Small automated ships that have largely been phased out due to the existence of effective counter-measures. Explore Wikis; Community Central ... Elite Dangerous Wiki is a FANDOM Games Community. The issue is what we call the difference between direct control and executive control. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next.

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